So the work around; click on your project's properties window and select the "Reach" profile. How simple is that?
Voila!
Give it a name and a location and Visual Studio should create a template for you. As it is you have a working game, although it may not do much. To run your game just hit F5 on the keyboard or click on Debug>Start Debugging. You should see a blue screen much like this:
Set the jumper on your Arduino to receive power from your power adapter, this is because you cannot attach the BlueSmirf directly to a serial port so we avoid using the USB cable. Once you power it up, a red LED starts blinking. Search for bluetooth devices in the vicinity and you should see the BlueSmirf pop up. Mine was listed as FifeFly-ABCD with ABCD being the last four digits of the MAC Address. I did not need authentication to pair it up but the default passkey is 1234. Your new connection should pop up as a Serial Port Profile which basically create a COM port on your computer. You will be able to talk to your Arduino via serial much like you did when you had connected it via usb.
BlueSmirf Arduino VCC 5V GND Ground TX-0 RX-0 RX-1 TX-1
I had trouble uploading sketches to my Arduino Pro Mini and one solution I found out that worked was holding down the reset button on the board right before uploading.
Diecimila Mini 5V VCC GND GND TX-0 TX-0 RX-1 RX-1
char val; // variable to receive data from the serial port int ledpin = 13; // on-board LEDThe following processing code was from Mitchell Page's blog
void setup()
{ pinMode(ledpin, OUTPUT); // pin 48 (on-board LED) as OUTPUT
Serial1.begin(115200); // start serial communication at 115200bps
}
void loop()
{
if( Serial1.available() ) // if data is available to read
{
val = Serial1.read(); // read it and store it in 'val'
}
if( val == 'H' ) // if 'H' was received
{
digitalWrite(ledpin, HIGH); // turn ON the LED
}
if( val == 'L' )
{
digitalWrite(ledpin, LOW); // otherwise turn it OFF
}
delay(100); // wait 100ms for next reading
}//import class to set up serial connection with wiring board
import processing.serial.*;
Serial port; //button setup
color currentcolor;
RectButton rect1, rect2;
boolean locked = false;
void setup() {
//set up window
size(200, 200);
color baseColor = color(102, 102, 102);
currentcolor = baseColor;
// List all the available serial ports in the output pane.
// You will need to choose the port that the Wiring board is
// connected to from this list. The first port in the list is
// port #0 and the third port in the list is port #2.
println(Serial.list());
// Open the port that the Wiring board is connected to (in this case 1
// which is the second open port in the array)
// Make sure to open the port at the same speed Wiring is using (115200bps)
port = new Serial(this, Serial.list()[10], 115200);
// Define and create rectangle button #1
int x = 30;
int y = 100;
int size = 50;
color buttoncolor = color(153, 102, 102);
color highlight = color(102, 51, 51);
rect1 = new RectButton(x, y, size, buttoncolor, highlight);
// Define and create rectangle button #2
x = 90;
y = 100;
size = 50;
buttoncolor = color(153, 153, 153);
highlight = color(102, 102, 102);
rect2 = new RectButton(x, y, size, buttoncolor, highlight);
}
void draw() {
background(currentcolor);
stroke(255);
update(mouseX, mouseY);
rect1.display();
rect2.display();
}
void update(int x, int y) {
if(locked == false) {
rect1.update();
rect2.update();
} else
{
locked = false;
}
//Turn LED on and off if buttons pressed where
//H = on (high) and L = off (low)
if(mousePressed) {
if(rect1.pressed()) { //ON button
currentcolor = rect1.basecolor;
port.write('H'); }
else if(rect2.pressed()) { //OFF button
currentcolor = rect2.basecolor;
port.write('L'); } } }
class Button {
int x, y;
int size;
color basecolor, highlightcolor;
color currentcolor;
boolean over = false;
boolean pressed = false;
void update() {
if(over()) {
currentcolor = highlightcolor;
}
else {currentcolor = basecolor;}}
boolean pressed() {
if(over) {
locked = true;
return true;
}
else {
locked = false;
return false;}}
boolean over() {
return true;
}
void display() {}
}
class RectButton extends Button
{RectButton(int ix, int iy, int isize, color icolor, color ihighlight)
{
x = ix;
y = iy;
size = isize;
basecolor = icolor;
highlightcolor = ihighlight;
currentcolor = basecolor;
}
boolean over()
{
if( overRect(x, y, size, size)
) {
over = true;
return true;
} else {
over = false;
return false;
} }
void display() {
stroke(255);
fill(currentcolor);
rect(x, y, size, size); } }
boolean overRect(int x, int y, int width, int height)
{ if (mouseX >= x && mouseX <= x+width &&
mouseY >= y && mouseY <= y+height) {
return true;
} else {
return false; } }

